![]() That's probably when you'll quit playing DDS. You can buy real estate, but it wont be long until you have more empty houses than you'll ever have a reason to ever visit. You can call up your friendly local neighborhood money launderer (who collects almost half of it), but collecting it all and getting it stuffed in suitcases is another logistical chore. The game needs 'toys' like fast cars guns and a swimming pool full of lascivious gender-people or somethingĪs you accumulate cash, you have to find ways to conceal and store it (furthering your logistical challenges and daily workload). so you just buy more drugs and lab equipment. (the devs had great ideas but what would seem to be limited by their lack of skill as well as a minimal amount of balance, though there is definitely a decent enough balance that i can tell, things could just have gone much further)Īnother problem with the game is you make too much money too quickly and run out of stuff to do with it. It's very janky and lackluster UI which is but only barely serviceable. ![]() I hope you are a grizzled Skyrim junky who doesn't fear hours and hours of digging around through lists in containers, wait until you see the sliders in DDS! ![]() Unfortunately the batching feature is also where the main problems with the game start to crop up and limit the payoff on an otherwise unique and really fun idea. It also (somewhat) lets you experiment on your customers to see how the game works (you can generate addicts or kill people if your substances are too toxic, or they wise up to the fact of what you are doing and know you are ripping them off) This turns the managerial aspects of this game into a kind of 'efficiency' game where you use your greed to experiment and really try to get the most bang for your buck. Running batches allows you to essentially make a whole lot of cash by stretching your limited supply of legitimate substances and mixing them down into such a way that you can stretch the effects of them while earning more because the whole sale is based on total weight. It is the 'gold' idea this game makes available. The real fun in this game for me was experimenting with batches and the various lab equipment you can purchase. Throughout the day you can also go down to the 7-11 or drug store to get ingredients like baking soda, bottled water, and sugar, which you are going to be using to cut substances and experiment with to enhance effects in 'that special batch'. Throughout the day you can also go down … More Patty Cake Patty Cake Bakers Man! Make that money as fast as you can! It's quite a bit of work, as there a lot of logistical considerations, such as quantity, time, location, allocation of all these things. Gameplay of the game consists mostly of checking your laptop to see what your customers want, and then preparing for the 'workday' by ordering it in and then collecting the shipment later when it arrives, from there the bulk of the gameplay emerges: dividing up the stash and cutting it/mixing it, preparing it and preparing to distribute it in your pipeline. The final result is a mix of different elements that provide for scratching a few itches: that of a a business management type sim (one in which you scale into wealth and greed), with crafting and stealth? Hybrid recipe for success! It also integrates (Amongst other things) a constant stealth game/sneak dynamic and crafting of the substances themselves in a Skyrim-ified workshop like manner with object-placement. It's a unique simulation game that is inspired and takes the old Dope Wars concept to the next level, that of a fully fledged first person simulation type experience. Not for recreational use.Īfter playing Florida Simulator 1986 I figured i was doomed to another bomb checking this out. The following review is restricted For Educational purposes. However, it wasn't written under the influence of any illegal substances. Disclaimer: this review is long, contains spoilers and is possibly a bit offensive/irreverent/bad humor.
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